Monday, May 22, 2006

 

Well, it was fun while it lasted...

More by accident than by design, Geoff and I have bid a hasty and underwhelming goodbye to Kodamakitty and Galfridus. Thankfully we were able to get a decent number of screenshots and I now have a spiffy name to use as my cyber de plume. It was just getting too expensive, in light of reasons examined here before, and when we didn't update the new expiration dates on our accounts, it just quietly faded away.

I am experiencing mildly mixed emotions about not having the game to play, not that I think about it very often. I definitely liked the battle style and was able to pick it up better than I thought I would. I liked having my own little person online and being able to interact with other players (though the community wasn't really as strong as I think I would have liked). And the much-touted marriage mode required a lucky rabbit's foot, a full moon and a boat load of gil to pull off (I'm only mostly kidding about the rabbit's foot and moon phase). I think if we had managed to pull that off, we might have stayed on longer, but why make it so bloody difficult? Who cares if everyone in the world decided to get married and then dissolve their union - can't be any more difficult than the seasonal festivals with their unexplained customs and puzzles (I mean, really, hit armor with a stick?)

I might have decided to stay on solo, but that would require an ongoing $13 a month, plus the most recent expansion pack. It also would continue to sit, silently, waiting for the odd four hour block where I could run around, hurry up and wait, and maybe actually fight in something. I've got plenty of stuff lying around the house taking up my spaces in my "to be done sometime in this lifetime" inventory.

Still, on a positive note, it was cool to be a gamer geek, even if only for a short moment in time. I found that I was actually much more effective at getting parties together than I originally thought (which was one of the reasons I went with a white mage in the first place) and that I really liked the thrill of vanquishing foes (especially the squishy caterpillar thingys).

I am not sure how much longer GeemuBatsu will hang around, anymore than I am sure that anyone is randomly reading this, but it's been fun and I am hoping that another avenue for more reasonably priced MMORPG will present itself soon.

^_^

This page is powered by Blogger. Isn't yours?